Portfolio

How I work, then the evidence.

I learn the system, help find the real problem, test a way forward, and leave something usable behind.

01

Learn the system

Understand the people, constraints, existing logic and intended outcome.

02

Find the friction

Look for the gap between what should happen and what actually happens.

03

Test a way forward

Change the conditions, structure or intervention and see what reality says.

04

Make it transferable

Leave a clearer system, product, method, handoff or next step behind.

Featured cases

Three fuller examples.

These are the strongest current examples of the work from different domains. Each card gives the short version before the deeper case.

Frog Goose project

Education system · business · handoff

Frog Goose

Problem
I wanted to build a more deliberate, foundations-first way to teach bachata, with progression that could hold together across classes and levels.


What I did
I co-founded Frog Goose and led the education side: curriculum architecture, live teaching and iteration, teacher development, and the final handoff.


Result
The school ran paid classes and workshops, developed additional teaching capacity, and I completed the operational handoff before leaving in September 2026.

Open case →

Games · product design · testing

Breaking Game

Problem
A simple Unity village suggested a bigger idea: make the environment destructible, then work out what kind of game should exist around that mechanic.


What I did
My role grew from testing into game and product design. I worked on loops, levels, progression, tutorial flow, player feedback, balancing and re-scoping with a developer and artist.


Result
The team built a substantial prototype and design archive. The project did not ship.

Open case →

Breaking Game prototype visual
Dog behaviour project

Behaviour · service · observation

Dog Behaviour Specialist

Problem
Reactive, fearful and sensitive dogs often did poorly in standard group-walking routines or generic training conditions.


What I did
I built an individualized force-free service around observation, thresholds and context, changing routes, distance, stimulation, reinforcement and task structure for the dog in front of me.


Result
The service developed recurring paid work and referrals. In the six-month Roquefort case, the owners reported substantial improvement before I arranged continuity when the service ended.

Open case →

More projects

Supporting cases.

MoodMinder reconstructed interface

Digital product

MoodMinder

Built a personal mood-tracking app from an initial need into a live, shareable product with accounts, stored entries and trend views.

Independent dance coaching project

Teaching · learner diagnosis

Independent Dance Coaching

Adapted private teaching around the learner, using close observation, targeted drills and repeated feedback.

Twitch / Nomad1sh project

Creator system · games

Twitch / Nomad1sh

Built a small games platform, production system and developer-facing format across 251 stream days and roughly 1,045 live hours.

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