Hiring Info

A conventional entry point into a cross-domain career.

My work spans learning systems, behaviour, games, creator systems and small digital products. Across those projects, I tend to learn unfamiliar domains quickly, diagnose friction, design practical interventions and build enough structure for the work to continue.

CV

What are you hiring for?

Choose the version most relevant to your role. The underlying experience is the same; each version changes the emphasis and evidence brought forward.

Startup & Product

For startup, product, operations and cross-functional roles.

Education & Learning

For learning design, education, training and enablement roles.

Games & UX

For player experience, onboarding, game design and adjacent UX roles.

Not sure which fits? Download the general CV.

Work I’m open to

Current directions.

Learning systems and product education
Progression, instructional structure, learner diagnosis and enabling other people to teach or use a system.


Games and player experience
Player learning, onboarding, progression, game-system understanding and adjacent experience work.


Problem-led product or experience work
Short, bounded projects where the core job is to understand a messy system, identify the real friction and test a useful change.

Core strengths

What tends to travel between domains.

Rapid domain learning

Systems thinking

Learner and user observation

Problem diagnosis

Practical experimentation

Progression and onboarding

Knowledge transfer

Clear handoff

Selected proof

The short version.

Frog Goose

Co-founded an operating dance school, led curriculum and teacher development, and completed the operational handoff before leaving.

Breaking Game

Moved from testing into design responsibility across game systems, levels, progression and onboarding on a collaborative indie prototype.

Dog Behaviour Specialist

Built a recurring paid service around individualized work with reactive, fearful and sensitive dogs.

Twitch / Nomad1sh

Built a small games platform over 251 stream days and roughly 1,045 live hours, including interactive systems and recurring developer sessions.

Contact for a role

hiring@shaideutsch.com